var astar = AStar.new() astar.add_point(1, Vector3(0, 0, 0)) astar.add_point(2, Vector3(0, 1, 0)) astar.add_point(3, Vector3(1, 1, 0)) astar.add_point(4, Vector3(2, 0, 0))
astar.connect_points(1, 2, true) astar.connect_points(1, 3, true)
var neighbors = astar.get_point_connections(1) # Returns 2, 3
Returns an array with the IDs of the points that form the connection with the given point.