AudioStreamPlayer3D.attenuationModel

Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation.

  1. AudioStreamPlayer3D.AttenuationModel attenuationModel [@property getter]
    struct AudioStreamPlayer3D
    @nogc nothrow @property
    attenuationModel
    ()
  2. long attenuationModel [@property setter]

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