godot-d ~releases (2022-04-02T06:37:10.8312204)
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AudioStreamPlayer3D.autoplay
godot
audiostreamplayer3d
AudioStreamPlayer3D
If
true
, audio plays when the AudioStreamPlayer3D node is added to scene tree.
bool
autoplay
[@property getter]
bool
autoplay
[@property setter]
struct
AudioStreamPlayer3D
@
nogc
nothrow @
property
void
autoplay
(
bool
v
)
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godot
audiostreamplayer3d
AudioStreamPlayer3D
aliases
BaseClasses
enums
AttenuationModel
Constants
DopplerTracking
OutOfRangeMode
functions
_busLayoutChanged
_isActive
_setPlaying
getAreaMask
getAttenuationFilterCutoffHz
getAttenuationFilterDb
getAttenuationModel
getBus
getDopplerTracking
getEmissionAngle
getEmissionAngleFilterAttenuationDb
getMaxDb
getMaxDistance
getOutOfRangeMode
getPitchScale
getPlaybackPosition
getStream
getStreamPaused
getStreamPlayback
getUnitDb
getUnitSize
isAutoplayEnabled
isEmissionAngleEnabled
isPlaying
opAssign
opEquals
play
seek
setAreaMask
setAttenuationFilterCutoffHz
setAttenuationFilterDb
setAttenuationModel
setAutoplay
setBus
setDopplerTracking
setEmissionAngle
setEmissionAngleEnabled
setEmissionAngleFilterAttenuationDb
setMaxDb
setMaxDistance
setOutOfRangeMode
setPitchScale
setStream
setStreamPaused
setUnitDb
setUnitSize
stop
toHash
properties
areaMask
attenuationFilterCutoffHz
attenuationFilterDb
attenuationModel
autoplay
bus
dopplerTracking
emissionAngleDegrees
emissionAngleEnabled
emissionAngleFilterAttenuationDb
maxDb
maxDistance
outOfRangeMode
pitchScale
playing
stream
streamPaused
unitDb
unitSize
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
If true, audio plays when the AudioStreamPlayer3D node is added to scene tree.