AudioStreamSample.loopBegin

The loop start point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present.

  1. long loopBegin [@property getter]
  2. long loopBegin [@property setter]
    struct AudioStreamSample
    @nogc nothrow @property
    void
    loopBegin
    (
    long v
    )

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