godot-d ~releases (2022-04-02T06:37:10.8312204)
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Bone2D.applyRest
godot
bone2d
Bone2D
Stores the node's current transforms in
rest
.
struct
Bone2D
@
nogc
nothrow
void
applyRest
(
)
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godot
bone2d
Bone2D
aliases
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functions
applyRest
getDefaultLength
getIndexInSkeleton
getRest
getSkeletonRest
opAssign
opEquals
setDefaultLength
setRest
toHash
properties
defaultLength
rest
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
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_GODOT_internal_name
Stores the node's current transforms in rest.