Camera2D.offsetH

The horizontal offset of the camera, relative to the drag margins. Note: Offset H is used only to force offset relative to margins. It's not updated in any way if drag margins are enabled and can be used to set initial offset.

  1. double offsetH [@property getter]
    struct Camera2D
    @nogc nothrow @property
    double
    offsetH
    ()
  2. double offsetH [@property setter]

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