CameraTexture.whichFeed

Which image within the CameraFeed we want access to, important if the camera image is split in a Y and CbCr component.

  1. CameraServer.FeedImage whichFeed [@property getter]
  2. long whichFeed [@property setter]
    struct CameraTexture
    @nogc nothrow @property
    void
    whichFeed
    (
    long v
    )

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