The ID of the CameraFeed for which we want to display the image.
Convenience property that gives access to the active property of the CameraFeed.
Which image within the CameraFeed we want access to, important if the camera image is split in a Y and CbCr component.
Construct a new instance of CameraTexture. Note: use memnew!CameraTexture instead.
Texture provided by a CameraFeed.
This texture gives access to the camera texture provided by a CameraFeed. Note: Many cameras supply YCbCr images which need to be converted in a shader.