CanvasItemMaterial.particlesAnimVFrames

The number of rows in the spritesheet assigned as Texture for a Particles2D or CPUParticles2D. Note: This property is only used and visible in the editor if particlesAnimation is true.

  1. long particlesAnimVFrames [@property getter]
  2. long particlesAnimVFrames [@property setter]
    struct CanvasItemMaterial
    @nogc nothrow @property
    void
    particlesAnimVFrames
    (
    long v
    )

Meta