CanvasItemMaterial.particlesAnimation

If true, enable spritesheet-based animation features when assigned to Particles2D and CPUParticles2D nodes. The ParticlesMaterial.animSpeed or CPUParticles2D.animSpeed should also be set to a positive value for the animation to play. This property (and other particles_anim_* properties that depend on it) has no effect on other types of nodes.

  1. bool particlesAnimation [@property getter]
  2. bool particlesAnimation [@property setter]
    struct CanvasItemMaterial
    @nogc nothrow @property
    void
    particlesAnimation
    (
    bool v
    )

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