CollisionPolygon2D.oneWayCollision

If true, only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.

  1. bool oneWayCollision [@property getter]
  2. bool oneWayCollision [@property setter]
    struct CollisionPolygon2D
    @nogc nothrow @property
    void
    oneWayCollision
    (
    bool v
    )

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