Collision build mode. Use one of the buildmode constants.
If true, no collisions will be detected.
If true, only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity.
The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the PoolVector2Array, not a reference.
Construct a new instance of CollisionPolygon2D. Note: use memnew!CollisionPolygon2D instead.
Defines a 2D collision polygon.
Provides a 2D collision polygon to a CollisionObject2D parent. Polygons can be drawn in the editor or specified by a list of vertices.