Concave polygon shape resource, which can be set into a PhysicsBody or area. This shape is created by feeding a list of triangles.
Note: when used for collision, ConcavePolygonShape is intended to work with static PhysicsBody nodes like StaticBody and will not work with KinematicBody or RigidBody with a mode other than Static.
Concave polygon shape.
Concave polygon shape resource, which can be set into a PhysicsBody or area. This shape is created by feeding a list of triangles. Note: when used for collision, ConcavePolygonShape is intended to work with static PhysicsBody nodes like StaticBody and will not work with KinematicBody or RigidBody with a mode other than Static.