The speed with which the swing or twist will take place. The higher, the faster.
Defines, how fast the swing- and twist-speed-difference on both sides gets synced.
The ease with which the joint starts to twist. If it's too low, it takes more force to start twisting the joint.
Swing is rotation from side to side, around the axis perpendicular to the twist axis. The swing span defines, how much rotation will not get corrected along the swing axis. Could be defined as looseness in the ConeTwistJoint. If below 0.05, this behavior is locked.
Twist is the rotation around the twist axis, this value defined how far the joint can twist. Twist is locked if below 0.05.
Construct a new instance of ConeTwistJoint. Note: use memnew!ConeTwistJoint instead.
A twist joint between two 3D PhysicsBodies.
The joint can rotate the bodies across an axis defined by the local x-axes of the Joint. The twist axis is initiated as the X axis of the Joint. Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint in the local space of the two Bodies. See also Generic6DOFJoint.