godotAssertHandlerEditorDebug

The debug-mode Godot-D assert handler redirects assert messages to the Godot error handlers (including Debugger tab in editor and system console).

Unlike the default D assert handler, this one doesn't terminate the program, allowing the messages to remain in Godot's Debugger tab and matching how Godot error macros behave.

nothrow
void
godotAssertHandlerEditorDebug
(
string file
,
size_t line
,
string msg
)

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