A specific Godot type in one of these type categories:
* A built-in class derived from GodotObject
* A Script extending GodotObject (either in D or another Godot scripting language)
* A Godot core type from the godot.core modules or a primitive (represented as a Variant.Type)
These are all the types that can be directly stored in a Godot Variant. D types
that are indirectly compatible with Variant are converted to one of these when
passed to Godot.
A specific Godot type in one of these type categories: * A built-in class derived from GodotObject * A Script extending GodotObject (either in D or another Godot scripting language) * A Godot core type from the godot.core modules or a primitive (represented as a Variant.Type)
These are all the types that can be directly stored in a Godot Variant. D types that are indirectly compatible with Variant are converted to one of these when passed to Godot.