Value | Meaning |
---|---|
shadowOrthogonal0 | Renders the entire scene's shadow map from an orthogonal point of view. This is the fastest directional shadow mode. May result in blurrier shadows on close objects. |
shadowParallel2Splits1 | Splits the view frustum in 2 areas, each with its own shadow map. This shadow mode is a compromise between constant SHADOW_ORTHOGONAL and constant SHADOW_PARALLEL_4_SPLITS in terms of performance. |
shadowParallel4Splits2 | Splits the view frustum in 4 areas, each with its own shadow map. This is the slowest directional shadow mode. |