Returns the specified feature's human-readable name.
Returns true if the class specified by class_name is disabled. When disabled, the class won't appear in the Create New Node dialog.
Returns true if editing for the class specified by class_name is disabled. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class.
Returns true if property is disabled in the class specified by class_name. When a property is disabled, it won't appear in the inspector when selecting a node that extends the class specified by class_name.
Returns true if the feature is disabled. When a feature is disabled, it will disappear from the editor entirely.
Loads an editor feature profile from a file. The file must follow the JSON format obtained by using the feature profile manager's Export button or the saveToFile method.
Saves the editor feature profile to a file in JSON format. It can then be imported using the feature profile manager's Import button or the loadFromFile button.
If disable is true, disables the class specified by class_name. When disabled, the class won't appear in the Create New Node dialog.
If disable is true, disables editing for the class specified by class_name. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class.
If disable is true, disables editing for property in the class specified by class_name. When a property is disabled, it won't appear in the inspector when selecting a node that extends the class specified by class_name.
If disable is true, disables the editor feature specified in feature. When a feature is disabled, it will disappear from the editor entirely.
Construct a new instance of EditorFeatureProfile. Note: use memnew!EditorFeatureProfile instead.
An editor feature profile which can be used to disable specific features.
An editor feature profile can be used to disable specific features of the Godot editor. When disabled, the features won't appear in the editor, which makes the editor less cluttered. This is useful in education settings to reduce confusion or when working in a team. For example, artists and level designers could use a feature profile that disables the script editor to avoid accidentally making changes to files they aren't supposed to edit. To manage editor feature profiles visually, use Editor > Manage Feature Profiles... at the top of the editor window.