Returns the source file path which got imported (e.g. res://scene.dae).
Returns the resource folder the imported scene file is located in.
Called after the scene was imported. This method must return the modified version of the scene.
Construct a new instance of EditorScenePostImport. Note: use memnew!EditorScenePostImport instead.
tool # Needed so it runs in editor extends EditorScenePostImport
# Called right after the scene is imported and gets the root node func post_import(scene): # Change all node names to "modified_oldnodename" iterate(scene) return scene # Remember to return the imported scene
func iterate(node): if node != null: node.name = "modified_" + node.name for child in node.get_children(): iterate(child)
Post-processes scenes after import.
Imported scenes can be automatically modified right after import by setting their Custom Script Import property to a tool script that inherits from this class. The postImport callback receives the imported scene's root node and returns the modified version of the scene. Usage example: