Adds a node to the selection. Note: The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use EditorInterface.editNode.
Clear the selection.
Gets the list of selected nodes.
Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild.
Removes a node from the selection.
Construct a new instance of EditorSelection. Note: use memnew!EditorSelection instead.
Manages the SceneTree selection in the editor.
This object manages the SceneTree selection in the editor. Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.getSelection.