EngineSingleton.physicsJitterFix

Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of the in-game clock and real clock but smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended. Note: For best results, when using a custom physics interpolation solution, the physics jitter fix should be disabled by setting physicsJitterFix to 0.

  1. double physicsJitterFix [@property getter]
    struct EngineSingleton
    @nogc nothrow @property
    double
    physicsJitterFix
    ()
  2. double physicsJitterFix [@property setter]

Meta