EngineSingleton.targetFps

The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit.

  1. long targetFps [@property getter]
  2. long targetFps [@property setter]
    struct EngineSingleton
    @nogc nothrow @property
    void
    targetFps
    (
    long v
    )

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