Environment.glowIntensity

The glow intensity. When using the GLES2 renderer, this should be increased to 1.5 to compensate for the lack of HDR rendering.

  1. double glowIntensity [@property getter]
  2. double glowIntensity [@property setter]
    struct Environment
    @nogc nothrow @property
    void
    glowIntensity
    (
    double v
    )

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