Begin drawing (and optionally pass a texture override). When done call end. For more information on how this works, search for glBegin() and glEnd() references. For the type of primitive, see the Mesh.primitivetype enum.
See Implementation
Begin drawing (and optionally pass a texture override). When done call end. For more information on how this works, search for glBegin() and glEnd() references. For the type of primitive, see the Mesh.primitivetype enum.