godot-d ~releases (2022-04-02T06:37:10.8312204)
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GDNativeClassBinding.setDefaultCursorShape
godot
input
InputSingleton
GDNativeClassBinding
Undocumented in source.
struct
GDNativeClassBinding
__gshared
@
GodotName
("set_default_cursor_shape")
GodotMethod
!(
void
,
long
)
setDefaultCursorShape
;
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godot
input
InputSingleton
GDNativeClassBinding
static variables
_singleton
_singletonName
actionPress
actionRelease
addJoyMapping
getAccelerometer
getActionStrength
getConnectedJoypads
getCurrentCursorShape
getGravity
getGyroscope
getJoyAxis
getJoyAxisIndexFromString
getJoyAxisString
getJoyButtonIndexFromString
getJoyButtonString
getJoyGuid
getJoyName
getJoyVibrationDuration
getJoyVibrationStrength
getLastMouseSpeed
getMagnetometer
getMouseButtonMask
getMouseMode
isActionJustPressed
isActionJustReleased
isActionPressed
isJoyButtonPressed
isJoyKnown
isKeyPressed
isMouseButtonPressed
joyConnectionChanged
parseInputEvent
removeJoyMapping
setCustomMouseCursor
setDefaultCursorShape
setMouseMode
setUseAccumulatedInput
startJoyVibration
stopJoyVibration
vibrateHandheld
warpMousePosition