Returns true if the given input event and this input event can be added together (only for events of type InputEventMouseMotion). The given input event's position, global position and speed will be copied. The resulting relative is a sum of both events. Both events' modifiers have to be identical.
Returns a String representation of the event.
Returns a value between 0.0 and 1.0 depending on the given actions' state. Useful for getting the value of events of type InputEventJoypadMotion.
Returns true if this input event matches a pre-defined action of any type.
Returns true if the given action is being pressed (and is not an echo event for InputEventKey events, unless allow_echo is true). Not relevant for events of type InputEventMouseMotion or InputEventScreenDrag.
Returns true if the given action is released (i.e. not pressed). Not relevant for events of type InputEventMouseMotion or InputEventScreenDrag.
Returns true if this input event's type is one that can be assigned to an input action.
Returns true if this input event is an echo event (only for events of type InputEventKey).
Returns true if this input event is pressed. Not relevant for events of type InputEventMouseMotion or InputEventScreenDrag.
Returns true if the given input event is checking for the same key (InputEventKey), button (InputEventJoypadButton) or action (InputEventAction).
Returns a copy of the given input event which has been offset by local_ofs and transformed by xform. Relevant for events of type InputEventMouseButton, InputEventMouseMotion, InputEventScreenTouch, InputEventScreenDrag, InputEventMagnifyGesture and InputEventPanGesture.
The event's device ID. Note: This device ID will always be -1 for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input.
Construct a new instance of InputEvent. Note: use memnew!InputEvent instead.
Generic input event.
Base class of all sort of input event. See Node._input.