godot-d ~releases (2022-04-02T06:37:10.8312204)
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InputEventKey.GDNativeClassBinding
godot
inputeventkey
InputEventKey
Undocumented in source.
struct
InputEventKey
package @
nogc
nothrow static
struct
GDNativeClassBinding {
__gshared
@
GodotName
("get_scancode")
GodotMethod
!(
long
)
getScancode
;
__gshared
@
GodotName
("get_scancode_with_modifiers")
GodotMethod
!(
long
)
getScancodeWithModifiers
;
__gshared
@
GodotName
("get_unicode")
GodotMethod
!(
long
)
getUnicode
;
__gshared
@
GodotName
("set_echo")
GodotMethod
!(
void
,
bool
)
setEcho
;
__gshared
@
GodotName
("set_pressed")
GodotMethod
!(
void
,
bool
)
setPressed
;
__gshared
@
GodotName
("set_scancode")
GodotMethod
!(
void
,
long
)
setScancode
;
__gshared
@
GodotName
("set_unicode")
GodotMethod
!(
void
,
long
)
setUnicode
;
}
Members
Static variables
getScancode
GodotMethod
!(
long
)
getScancode
;
Undocumented in source.
getScancodeWithModifiers
GodotMethod
!(
long
)
getScancodeWithModifiers
;
Undocumented in source.
getUnicode
GodotMethod
!(
long
)
getUnicode
;
Undocumented in source.
setEcho
GodotMethod
!(
void
,
bool
)
setEcho
;
Undocumented in source.
setPressed
GodotMethod
!(
void
,
bool
)
setPressed
;
Undocumented in source.
setScancode
GodotMethod
!(
void
,
long
)
setScancode
;
Undocumented in source.
setUnicode
GodotMethod
!(
void
,
long
)
setUnicode
;
Undocumented in source.
Meta
Source
See Implementation
godot
inputeventkey
InputEventKey
aliases
BaseClasses
functions
getScancode
getScancodeWithModifiers
getUnicode
opAssign
opEquals
setEcho
setPressed
setScancode
setUnicode
toHash
properties
echo
pressed
scancode
unicode
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name