godot-d ~releases (2022-04-02T06:37:10.8312204)
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Joint2D.disableCollision
godot
joint2d
Joint2D
If
true
,
nodeA
and
nodeB
can not collide.
bool
disableCollision
[@property getter]
bool
disableCollision
[@property setter]
struct
Joint2D
@
nogc
nothrow @
property
void
disableCollision
(
bool
v
)
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godot
joint2d
Joint2D
aliases
BaseClasses
functions
_bodyExitTree
getBias
getExcludeNodesFromCollision
getNodeA
getNodeB
opAssign
opEquals
setBias
setExcludeNodesFromCollision
setNodeA
setNodeB
toHash
properties
bias
disableCollision
nodeA
nodeB
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
If true, nodeA and nodeB can not collide.