Base node for all joint constraints in 2D physics.
Joints take 2 bodies and apply a custom constraint.
When nodeA and nodeB move in different directions the bias controls how fast the joint pulls them back to their original position. The lower the bias the more the two bodies can pull on the joint.
If true, nodeA and nodeB can not collide.
The first body attached to the joint. Must derive from PhysicsBody2D.
The second body attached to the joint. Must derive from PhysicsBody2D.
Construct a new instance of Joint2D. Note: use memnew!Joint2D instead.
See Implementation
Base node for all joint constraints in 2D physics.
Joints take 2 bodies and apply a custom constraint.