KinematicBody2D.getSlideCollision

Returns a KinematicCollision2D, which contains information about a collision that occurred during the last call to moveAndSlide or moveAndSlideWithSnap. Since the body can collide several times in a single call to moveAndSlide, you must specify the index of the collision in the range 0 to (getSlideCount - 1). Example usage:

More...
struct KinematicBody2D
@nogc nothrow
getSlideCollision
(
in long slide_idx
)

Detailed Description

for i in get_slide_count(): var collision = get_slide_collision(i) print("Collided with: ", collision.collider.name)

Meta