Light.lightSpecular

The intensity of the specular blob in objects affected by the light. At 0, the light becomes a pure diffuse light. When not baking emission, this can be used to avoid unrealistic reflections when placing lights above an emissive surface.

  1. double lightSpecular [@property getter]
  2. double lightSpecular [@property setter]
    struct Light
    @nogc nothrow @property
    void
    lightSpecular
    (
    double v
    )

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