godot-d ~releases (2022-04-02T06:37:10.8312204)
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Light.shadowEnabled
godot
light
Light
If
true
, the light will cast shadows.
bool
shadowEnabled
[@property getter]
struct
Light
@
nogc
nothrow @
property
bool
shadowEnabled
(
)
bool
shadowEnabled
[@property setter]
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godot
light
Light
aliases
BaseClasses
enums
BakeMode
Constants
Param
functions
getBakeMode
getColor
getCullMask
getParam
getShadowColor
getShadowReverseCullFace
hasShadow
isEditorOnly
isNegative
opAssign
opEquals
setBakeMode
setColor
setCullMask
setEditorOnly
setNegative
setParam
setShadow
setShadowColor
setShadowReverseCullFace
toHash
properties
editorOnly
lightBakeMode
lightColor
lightCullMask
lightEnergy
lightIndirectEnergy
lightNegative
lightSpecular
shadowBias
shadowColor
shadowContact
shadowEnabled
shadowReverseCullFace
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
If true, the light will cast shadows.