Light.shadowReverseCullFace

If true, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with constant GeometryInstance.SHADOW_CASTING_SETTING_DOUBLE_SIDED.

  1. bool shadowReverseCullFace [@property getter]
  2. bool shadowReverseCullFace [@property setter]
    struct Light
    @nogc nothrow @property
    void
    shadowReverseCullFace
    (
    bool v
    )

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