godot-d ~releases (2022-04-02T06:37:10.8312204)
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Light2D.rangeLayerMax
godot
light2d
Light2D
Maximum layer value of objects that are affected by the Light2D.
long
rangeLayerMax
[@property getter]
long
rangeLayerMax
[@property setter]
struct
Light2D
@
nogc
nothrow @
property
void
rangeLayerMax
(
long
v
)
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light2d
Light2D
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getColor
getEnergy
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getLayerRangeMax
getLayerRangeMin
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getZRangeMax
getZRangeMin
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setLayerRangeMax
setLayerRangeMin
setMode
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setShadowGradientLength
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setZRangeMin
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color
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enabled
energy
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offset
rangeHeight
rangeItemCullMask
rangeLayerMax
rangeLayerMin
rangeZMax
rangeZMin
shadowBufferSize
shadowColor
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shadowGradientLength
shadowItemCullMask
texture
textureScale
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Maximum layer value of objects that are affected by the Light2D.