Light2D.shadowItemCullMask

The shadow mask. Used with LightOccluder2D to cast shadows. Only occluders with a matching light mask will cast shadows.

  1. long shadowItemCullMask [@property getter]
    struct Light2D
    @nogc nothrow @property
    long
    shadowItemCullMask
    ()
  2. long shadowItemCullMask [@property setter]

Meta