godot-d ~releases (2022-04-02T06:37:10.8312204)
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MeshInstance.skin
godot
meshinstance
MeshInstance
Sets the skin to be used by this instance.
Skin
skin
[@property getter]
Skin
skin
[@property setter]
struct
MeshInstance
@
nogc
nothrow @
property
void
skin
(
Skin
v
)
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godot
meshinstance
MeshInstance
aliases
BaseClasses
functions
_meshChanged
_updateSkinning
createConvexCollision
createDebugTangents
createTrimeshCollision
getActiveMaterial
getMesh
getSkeletonPath
getSkin
getSurfaceMaterial
getSurfaceMaterialCount
isSoftwareSkinningTransformNormalsEnabled
opAssign
opEquals
setMesh
setSkeletonPath
setSkin
setSoftwareSkinningTransformNormals
setSurfaceMaterial
toHash
properties
mesh
skeleton
skin
softwareSkinningTransformNormals
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
Sets the skin to be used by this instance.