This helper creates a StaticBody child node with a ConvexPolygonShape collision shape calculated from the mesh geometry. It's mainly used for testing.
This helper creates a MeshInstance child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.
This helper creates a StaticBody child node with a ConcavePolygonShape collision shape calculated from the mesh geometry. It's mainly used for testing.
Returns the Material that will be used by the Mesh when drawing. This can return the GeometryInstance.materialOverride, the surface override Material defined in this MeshInstance, or the surface Material defined in the Mesh. For example, if GeometryInstance.materialOverride is used, all surfaces will return the override material.
Returns the number of surface materials.
The Mesh resource for the instance.
NodePath to the Skeleton associated with the instance.
Sets the skin to be used by this instance.
If true, normals are transformed when software skinning is used. Set to false when normals are not needed for better performance. See ProjectSettings.rendering/quality/skinning/softwareSkinningFallback for details about how software skinning is enabled.
Construct a new instance of MeshInstance. Note: use memnew!MeshInstance instead.
Node that instances meshes into a scenario.
MeshInstance is a node that takes a Mesh resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single Mesh in many places. This allows to reuse geometry and save on resources. When a Mesh has to be instanced more than thousands of times at close proximity, consider using a MultiMesh in a MultiMeshInstance instead.