MeshInstance.softwareSkinningTransformNormals

If true, normals are transformed when software skinning is used. Set to false when normals are not needed for better performance. See ProjectSettings.rendering/quality/skinning/softwareSkinningFallback for details about how software skinning is enabled.

  1. bool softwareSkinningTransformNormals [@property getter]
  2. bool softwareSkinningTransformNormals [@property setter]
    struct MeshInstance
    @nogc nothrow @property
    void
    softwareSkinningTransformNormals
    (
    bool v
    )

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