MobileVRInterface.oversample

The oversample setting. Because of the lens distortion we have to render our buffers at a higher resolution then the screen can natively handle. A value between 1.5 and 2.0 often provides good results but at the cost of performance.

  1. double oversample [@property getter]
    struct MobileVRInterface
    @nogc nothrow @property
    double
    oversample
    ()
  2. double oversample [@property setter]

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