godot-d ~releases (2022-04-02T06:37:10.8312204)
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MultiplayerAPI.refuseNewNetworkConnections
godot
multiplayerapi
MultiplayerAPI
If
true
, the MultiplayerAPI's
networkPeer
refuses new incoming connections.
bool
refuseNewNetworkConnections
[@property getter]
struct
MultiplayerAPI
@
nogc
nothrow @
property
bool
refuseNewNetworkConnections
(
)
bool
refuseNewNetworkConnections
[@property setter]
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godot
multiplayerapi
MultiplayerAPI
aliases
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enums
Constants
RPCMode
functions
_addPeer
_connectedToServer
_connectionFailed
_delPeer
_serverDisconnected
clear
getNetworkConnectedPeers
getNetworkPeer
getNetworkUniqueId
getRootNode
getRpcSenderId
hasNetworkPeer
isNetworkServer
isObjectDecodingAllowed
isRefusingNewNetworkConnections
opAssign
opEquals
poll
sendBytes
setAllowObjectDecoding
setNetworkPeer
setRefuseNewNetworkConnections
setRootNode
toHash
properties
allowObjectDecoding
networkPeer
refuseNewNetworkConnections
rootNode
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
If true, the MultiplayerAPI's networkPeer refuses new incoming connections.