godot-d ~releases (2022-04-02T06:37:10.8312204)
Dub
Repo
NetworkedMultiplayerPeer.getConnectionStatus
godot
networkedmultiplayerpeer
NetworkedMultiplayerPeer
Returns the current state of the connection. See
connectionstatus
.
struct
NetworkedMultiplayerPeer
@
nogc
nothrow const
NetworkedMultiplayerPeer.ConnectionStatus
getConnectionStatus
(
)
Meta
Source
See Implementation
godot
networkedmultiplayerpeer
NetworkedMultiplayerPeer
aliases
BaseClasses
enums
ConnectionStatus
Constants
TransferMode
functions
getConnectionStatus
getPacketPeer
getTransferMode
getUniqueId
isRefusingNewConnections
opAssign
opEquals
poll
setRefuseNewConnections
setTargetPeer
setTransferMode
toHash
properties
refuseNewConnections
transferMode
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
Returns the current state of the connection. See connectionstatus.