NinePatchRect.regionRect

Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture.

  1. Rect2 regionRect [@property getter]
  2. Rect2 regionRect [@property setter]
    struct NinePatchRect
    @nogc nothrow @property
    void
    regionRect
    (
    Rect2 v
    )

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