Scalable texture-based frame that tiles the texture's centers and sides, but keeps the corners' original size. Perfect for panels and dialog boxes.
See Source File
MIT License
Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) Copyright (c) 2017-2018 Godot-D contributors
Scalable texture-based frame that tiles the texture's centers and sides, but keeps the corners' original size. Perfect for panels and dialog boxes.