Copies a region of the screen (or the whole screen) to a buffer so it can be accessed in your shader scripts through the texture(SCREEN_TEXTURE, ...) function.
Copies a region of the screen (or the whole screen) to a buffer so it can be accessed in your shader scripts through the texture(SCREEN_TEXTURE, ...) function.
Copies a region of the screen (or the whole screen) to a buffer so it can be accessed in your shader scripts through the texture(SCREEN_TEXTURE, ...) function.