godot-d ~releases (2022-04-02T06:37:10.8312204)
Dub
Repo
GDNativeClassBinding.setCustomMultiplayer
godot
node
Node
GDNativeClassBinding
Undocumented in source.
struct
GDNativeClassBinding
__gshared
@
GodotName
("set_custom_multiplayer")
GodotMethod
!(
void
,
MultiplayerAPI
)
setCustomMultiplayer
;
Meta
Source
See Implementation
godot
node
Node
GDNativeClassBinding
static variables
_enterTree
_exitTree
_getConfigurationWarning
_getEditorDescription
_getImportPath
_input
_physicsProcess
_process
_ready
_setEditorDescription
_setImportPath
_unhandledInput
_unhandledKeyInput
addChild
addChildBelowNode
addToGroup
canProcess
duplicate
findNode
findParent
getChild
getChildCount
getChildren
getCustomMultiplayer
getFilename
getGroups
getIndex
getMultiplayer
getName
getNetworkMaster
getNode
getNodeAndResource
getNodeOrNull
getOwner
getParent
getPath
getPathTo
getPauseMode
getPhysicsProcessDeltaTime
getPositionInParent
getProcessDeltaTime
getProcessPriority
getSceneInstanceLoadPlaceholder
getTree
getViewport
hasNode
hasNodeAndResource
isAParentOf
isDisplayedFolded
isGreaterThan
isInGroup
isInsideTree
isNetworkMaster
isPhysicsProcessing
isPhysicsProcessingInternal
isProcessing
isProcessingInput
isProcessingInternal
isProcessingUnhandledInput
isProcessingUnhandledKeyInput
moveChild
printStrayNodes
printTree
printTreePretty
propagateCall
propagateNotification
queueFree
raise
removeAndSkip
removeChild
removeFromGroup
replaceBy
requestReady
rpc
rpcConfig
rpcId
rpcUnreliable
rpcUnreliableId
rset
rsetConfig
rsetId
rsetUnreliable
rsetUnreliableId
setCustomMultiplayer
setDisplayFolded
setFilename
setName
setNetworkMaster
setOwner
setPauseMode
setPhysicsProcess
setPhysicsProcessInternal
setProcess
setProcessInput
setProcessInternal
setProcessPriority
setProcessUnhandledInput
setProcessUnhandledKeyInput
setSceneInstanceLoadPlaceholder
updateConfigurationWarning