NoiseTexture.bumpStrength

Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer.

  1. double bumpStrength [@property getter]
  2. double bumpStrength [@property setter]
    struct NoiseTexture
    @nogc nothrow @property
    void
    bumpStrength
    (
    double v
    )

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