If true, the resulting texture contains a normal map created from the original noise interpreted as a bump map.
Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer.
Height of the generated texture.
The OpenSimplexNoise instance used to generate the noise.
Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate. Note: Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
Width of the generated texture.
Construct a new instance of NoiseTexture. Note: use memnew!NoiseTexture instead.
var texture = preload("res://noise.tres") yield(texture, "changed") var image = texture.get_data()
OpenSimplexNoise filled texture.
Uses an OpenSimplexNoise to fill the texture data. You can specify the texture size but keep in mind that larger textures will take longer to generate and seamless noise only works with square sized textures. NoiseTexture can also generate normalmap textures. The class uses Threads to generate the texture data internally, so Texture.getData may return null if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data: