A resource referenced in an Environment that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map.
Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR (.hdr) and OpenEXR (.exr) image formats for this purpose.
You can use url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.htmlthis tool/url to convert a cube map to an equirectangular sky map.
A type of Sky used to draw a background texture.
A resource referenced in an Environment that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map. Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR (.hdr) and OpenEXR (.exr) image formats for this purpose. You can use url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.htmlthis tool/url to convert a cube map to an equirectangular sky map.