The base position offset for all ParallaxLayer children.
The base motion scale for all ParallaxLayer children.
If true, elements in ParallaxLayer child aren't affected by the zoom level of the camera.
Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than scrollLimitEnd to work.
Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than scrollLimitBegin to work.
The ParallaxBackground's scroll value. Calculated automatically when using a Camera2D, but can be used to manually manage scrolling when no camera is present.
Construct a new instance of ParallaxBackground. Note: use memnew!ParallaxBackground instead.
A node used to create a parallax scrolling background.
A ParallaxBackground uses one or more ParallaxLayer child nodes to create a parallax effect. Each ParallaxLayer can move at a different speed using ParallaxLayer.motionOffset. This creates an illusion of depth in a 2D game. If not used with a Camera2D, you must manually calculate the scrollOffset.