Particles.visibilityAabb

The AABB that determines the node's region which needs to be visible on screen for the particle system to be active. Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The AABB can be grown via code or with the Particles → Generate AABB editor tool. Note: If the ParticlesMaterial in use is configured to cast shadows, you may want to enlarge this AABB to ensure the shadow is updated when particles are off-screen.

  1. AABB visibilityAabb [@property getter]
    struct Particles
    @nogc nothrow @property
    AABB
    visibilityAabb
    ()
  2. AABB visibilityAabb [@property setter]

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